The Succubus Summoned Me To Run Her Brothel!?
Game Information
Developer
The Cat That Ate The FishVersion
v0.3
Engine
Godot
Release Date
Aug 15, 2026
Last Update
Oct 10, 2026
Censorship
Uncensored
Overview
The Succubus Summoned Me To Run Her Brothel!? is a 2D adult management game for players who like fantasy settings with a submissive-male, dominant-female dynamic. The tone leans playful rather than grim, despite the setup.
Story
The protagonist dies and wakes up summoned by a succubus into an unfamiliar world, where she puts him in charge of running her brothel. Staying alive from that point on depends on keeping the business, and her, satisfied.
Gameplay
Play centers on managing the brothel day to day: overseeing staff, keeping clients happy, and growing the business under the succubus's watch. Progress is tied to how well the establishment performs, with new areas and situations opening up as the operation expands.
Features
- Monster-girl cast built around a fantasy brothel setting
- Animated 2D scenes with AI-assisted art
- Management-driven structure tying business upkeep to story progress
Changelog
v0.3
- Rival system with Vesper. Reach day 9 to start the rival event.
- 11 new characters
- Translation for 7 languages (it's pure AI slop, so I still generally recommend playing in English, but there's now an option to play in different languages)
- Fonts and text size. Different languages now use different fonts, and the dyslexia font has its own version for each language too. There's also a new font size slider if you want bigger text.
- New Lyraiel dialogues. I also added new lines so that some of your choices change what she says in later dialogues.
- Low Performance mode for weaker PCs, so there's now a toggle for players who have lags in the game. If you have any FPS drops, you can turn this on.
- Converge option in the Ritual tab, so you can upgrade a character's stats straight from tier E to SSS, if you're autistic enough.
- Traits and talents. A new trait, plenty of trait adjustments, and Streak Runner now works differently. The progression talents also got a big pass: the bench talents are gone and a few new ones were added. Overall a lot of numbers were rebalanced.
- Horizontal roster placement of character cards, so they're not interfering with the room anymore and the pictures stay cleaner. You can also switch it back to vertical in the settings, if you want to.
- Made a few changes to the End Day screen, mainly the math. Also added hotkeys there to switch between characters.
- Sprite/Animation split in the compendium, so you can check the sprites instead of only being able to play the animation.
- Resolution fix for small and huge monitors, and all of that.
- And a huge number of bugfixes and smaller adjustments that I don't even remember now.