Resonance Of Desires
Game Information
Developer
SpacelustVersion
v0.38
Engine
Unity
Release Date
Jul 1, 2026
Last Update
Jul 1, 2026
Censorship
Uncensored
Overview
Resonance Of Desires is a tactical RPG with visual novel elements for players who want grim sci-fi survival mixed with explicit corruption content. The tone is bleak and combat-focused rather than romantic.
Story
Lina is stranded on a space station overrun by mutants and madmen. Staying alive means facing constant threats from the creatures and people around her, while resisting the pull toward degradation that the station's dangers keep pushing her into.
Gameplay
Combat plays out as tactical, procedurally generated encounters, so no two fights unfold the same way. Between battles, players manage Lina's condition and choices, weighing survival against the risk of falling deeper into corruption. A companion can be directed manually or left to act on its own during fights.
Features
- Procedural combat encounters for varied tactical fights each run
- Corruption-driven narrative branching tied to survival choices
- 3D character art rendered in detailed CG scenes
- Med bay system for managing Lina's stats between encounters
Changelog
v0.38
- New Content & Story
- Major Minigame: A full-fledged "Club Waitress" minigame is now available in the Hub.
Story Updates:
- Expanded the game's intro — added a new gym scene.
- Added 6 new scenes to the main game mode.
- Added a new (second) defeat scene in combat against the Rat.
- Survival: Stress, Addiction & Withdrawal
- New Stat — STRESS: Accumulates from traversing the map naked, taking critical hits, losing allies, and encountering eerie events. Progresses through stages: from Anxious (Anxiety) to Hysteria. High stress reduces Accuracy and Evasion, and decreases maximum Fatigue.
- Intoxication & Addiction: Potent stimulants and alcohol now grant combat buffs while increasing Intoxication (Blood Toxicity). The more frequently you rely on drugs, the higher your Addiction climbs.
- Withdrawal & Detox: When Intoxication drops to zero while Addiction is high, Withdrawal sets in, severely crippling Willpower and Accuracy. Using Detox cures Withdrawal, but converts it into Body Wear, permanently capping maximum Fatigue until rested.
- ️ Exploration & Global Map
- Alarm Level: Each zone on the station now features its own threat rating, directly affecting enemy combat difficulty.
- Zone Environmental Effects: Lina's stats now passively fluctuate with every step taken based on the specific environmental hazards and conditions of the current zone.
- Interactive Objects & Anomalies: Discovered new node types across the map (console hacking, searching abandoned rooms, etc.) featuring skill checks, contextual choices, and randomized outcomes.
- Tactical Loot Draft: Loot is no longer dumped into your inventory automatically after victory. You now choose 1 out of 3 tactical trophies.
- Arsenal & Supplies: Added brand-new consumables and equipment items.
- Visual Novel & Interactions
- Wheel of Fortune (Roulette / Chance Roll): Added luck checks during dialogues. An interactive spinning roulette wheel appears on-screen, visually demonstrating your exact chances of success.
- Expanded Choices: Response buttons now display action costs (AP expenditure, item usage), success chance percentages, and Cooldown turn timers for repeatable actions.
- NPC Gauges: Story scenes can now display real-time NPC status gauges in the corner of the screen (Patience, Anger, Lust / Arousal). Dialogue choices directly impact these gauges, opening or locking dialogue branches.
- Timed Choices: Think fast! Added timed decision choices. If the countdown expires before you choose, the game will automatically pick the worst option for you.
- ⚖ Global Mechanics & Balance
- Karma System (Luck Karma): Added hidden RNG protection. Failing chance checks builds up your hidden Karma, improving the odds of subsequent rolls. Successes gradually normalize luck back to baseline.
- Hardcore Rebalance: Comprehensively reworked overall game balance. Survival is more tense, penalties for mistakes are steeper, and resource management requires careful planning.
- Visuals, UI & Polish
- Location Visual Overhaul: Completely updated the visuals and background artwork for 4 station zones.
- Minigame Polish: Improved graphics, animations, and visual effects across minigames.
- User Interface: Added new custom shaders (including holographic scanline panels and dynamic "liquid" health and arousal bars). Thoroughly redesigned interfaces in both combat and map exploration.