Hidden Badge
Game Information
Developer
Night-Day-Night-NineVersion
v20260929
Engine
Unity
Release Date
Sep 29, 2026
Last Update
Sep 29, 2026
Censorship
Uncensored
Overview
Hidden Badge is a 2D animated visual novel for players who want crime-drama tension mixed with adult sandbox exploration. The tone stays serious and moody, favoring intrigue over comedy.
Story
Ryoji, a disgraced former Public Security Bureau agent, returns to the criminal underworld to clear his name after his partner's death is pinned on him. Working alongside his former classmate Rinn, he traces a conspiracy that links street-level gangs to corrupt officials in the PSB's upper ranks. As the investigation widens, Rinn's sister Yaoyin gets pulled into danger, and Ryoji's old friend Kaiza inserts himself into their lives in ways that blur the line between ally and threat.
Gameplay
Players guide Ryoji through a sandbox structure, moving between locations to advance the investigation, build relationships, and uncover clues tied to the Scorpion gang and PSB corruption. Turn-based combat encounters break up the exploration, and story progress unlocks new areas, characters, and personal routes as the plot develops day by day.
Features
- 2D character art with animated scenes throughout
- Turn-based combat woven into the investigation
- Multiple character routes tied to the main story, including a developing romance path
Changelog
v20260929
- The missing animations will be added in a later update.
- Story Progress
- Takiyo's relationship route officially begins with this update.
- At the same time, Rein's story is entering its final acceleration phase, which means both of their storylines will be progressing at the same time from this point onward.
- And that creates a very straightforward problem—
- The next update will require CGs for both Rein and Takiyo at the same time.
- As a result, the number of CGs that need to be completed for the next batch is significantly higher than usual. To avoid rushing the artwork and slowing down the overall story development, there will be no Demo update next month so I can focus on finishing this batch of CGs first.
- CG production itself will continue as usual, so Core members will still receive their regular image updates.
- The animations that couldn't be completed this time due to the outsourcing issue will also be added next month.
- So while there won't be a new Demo next month, development itself will continue as usual.
- Known Issue
- After making the final build, I noticed that the original melee attack is currently missing.
- I've already confirmed the issue, but it doesn't have much impact on the game and won't prevent you from progressing through the main story. Rather than delaying the release further because of this, I've decided to release the current build first so everyone can play it.
- This issue will be fixed in a future version.
- Bug Fixes & Changes
- Fixed an issue where the game could freeze if the player entered another battle after being defeated.
- Fixed the battle UI displaying incorrectly at certain unusual resolutions.
- Fixed the resolution settings. Selected resolutions should now apply correctly.