Hazelnut Latte
Game Information
Developer
Rad LordVersion
v0.16.0.1 Unity
Engine
Unity
Release Date
Sep 22, 2026
Last Update
Sep 24, 2026
Censorship
Uncensored
Overview
Hazelnut Latte is a 2D visual novel for players who like character-focused dating sims with a flirty, easygoing tone. It plays light and personal, built around one relationship rather than a large cast.
Story
The story opens in a café, where the player meets a young barista named Hazel. A simple order of coffee becomes the start of a conversation, and the choices made from there, down to what drink is picked, shape how the two get to know each other.
Gameplay
Play centers on dialogue choices that steer the growing relationship with Hazel, framed through the small ritual of ordering coffee. Between conversations, the game opens into a sandbox structure, letting the player revisit the café and other locations to keep pushing the relationship forward at their own pace. Choices lean into flirtation, teasing, and the occasional detour into riskier territory like cheating or voyeuristic scenes, depending on the path taken.
Features
- Hand-drawn 2D art with animated scenes
- A single, closely written relationship rather than a wide cast of routes
- Sandbox-style free roam between story beats
- Themes involving a trans love interest, with adult content woven into the relationship path
Changelog
v0.16.0.1
Features:
- Point and click sections at Cafe Estro in Episode 1, which unlocks a few gallery items
- A new static CG at Nemtech when meeting Noto
- We now have button outlines in point-and-click mode, to help players see what to click on during gameplay
- We now have working save file naming and deleting through the save and load menu
- Reworked the Noto introduction for a more cinematic flair
- You can now filter for “All” episodes in the gallery
- The Gallery now remembers your search filters between sessions (nsfw, show locked, subcategory filters)
- The Gallery button in the main menu is now White, to make it more distinguishable from the background
Changes:
- Changed the entire architecture of the game manager, and how it handles input. Should not have any noticeable impact on performance, but makes the assignment of duties in code more comprehensive in the back-end. If you notice weird behaviour with controls, please bug report!
- Changed how character animations transitions to be a bit ‘snappier’; this is to fix an issue with how animations blend into each other and will be something we continue tweaking going forward
- Changed the appearance of the save menu slightly
- Changed the new “No AI” logo in the intro to be bigger
- Changed into a new Radlord Studio Logo
- Changed how we load spine characters and animated scenes, which slightly speeds up scene loading
- Changes to point-and-click maps to make the clickable space more precise, meaning larger objects with shadows or reflections don’t consider their ‘external’ space clickable
- Changed so autoplay / skipping now stops at the end of dialogue, you can turn it on again when dialogue resumes
- Changed order of operations for handling saving a file, which should make it a little faster and more stable… probably
- Changed the order of some of the in-game option menu buttons
- Changed skipping and autoplay to continue even when you Hide the UI
- (Computer) Changed so using the continue hotkey, or the menu hotkeys stop autoplay
- (Android) Changed the android app icon to be even smaller, so it should fit on on the home menu button better
Bugfixes:
- Fixed a few instances where Gallery unlocks didn’t trigger due to gallery keys not properly being sent, or being misspelled
- Fixed a Gallery bug related to subcategories toggled on when opening the gallery
- Fixed Gallery showing a blank page when it doesn’t have enough items to put there
- Fixed the skip and auto-play remaining toggled on between gallery replays
Fixed an incorrect Gallery thumbnail:
- Fixed a missing page in one of the gallery unlocks
- Fixed bug related to loading a scene with Dave in it where he would not appear, and associated bugs to him failing to instantiate
- Fixed “Do not use” message persisting over save slots when changing page
- Fixed a settings menu bug where it would display 1920x1080 resolution by default, regardless of what resolution setting you had, and some associated bugs where resolution would change when opening and closing settings menu repeatedly
- Fixed bug with Continue button where it would only check the first six save files for which was the last used; now it checks all of them
Fixed typos and formatting errors:
- Fixed bug/nuisance where drop-down boxes don’t close properly when you click outside them
- Fixed a settings menu bug that prevented Fullscreen mode for returning to previous saves setting when cancelling out
- Fixed a graphical error on the name input screen
Planned future improvements include:
- Scene and resource loading overhaul with the goal of drastically reduced load times
A tutorial segment:
- Fixes for issues with the fonts
- Screen resolution compatibility fixes, to make it look just right on more screens.
- More precise SFW filter settings, for those that may wish to stream the game, or just don't want to see the action, but still have it described