Deluded
Game Information
Developer
SRTVersion
v0.5.5
Engine
Unreal Engine
Release Date
Sep 24, 2026
Last Update
Sep 29, 2026
Censorship
Uncensored
Overview
Deluded is a 3D adult adventure for players who like dark, corruption-driven stories with a heavier tone. It suits players who don't mind horror and mind-control elements mixed into a slow character fall from grace.
Story
Alisa searches for answers about her missing sister, but her own life collapses along the way. She falls from her social and financial standing, forgotten by the people she once knew, and is left to find a way back up. Several paths exist to reclaim what she lost, though by the time she can take them, she may no longer be the same person who wanted them.
Gameplay
Players guide Alisa through an RPG-style adventure structure, managing her circumstances as she tries to rebuild her standing from nothing. Choices and encounters push her toward different means of recovery, some of which pull her further into corruption, mind control, and situations she can't fully control. The game mixes exploration and decision-based progression with animated, voiced scenes tied to her decline and possible recovery.
Features
- Animated, voiced scenes throughout
- Corruption and mind-control themes woven into a single character's arc
- Horror undertones layered into an otherwise personal, character-focused story
- Monster girl and gender-bender elements alongside the main human cast
Changelog
v0.5.5
New content:
- + 10 H-scenes (23 H-cinematics)
- + 1 Event: S∗∗ with Victor (Day 5)
- + 1 Clothing item:
- + 1 Interactable object: Hidden stashes in the Parents' House (requires Glowstick)
- + 1 Interactable item (double-click in the inventory): Gloor vial "Dumb Aliens"
- + 1 Consumable item: Pain-relief potion
- + 5 NPC clothing items: Zip-up sweater, Baseball Jersey, Thug Jeans, Black Boots, White lab coat with a sweater
- + 1 Other item: Battery (used via Egg Vibr∗∗or)
- + Greybox layouts for all planned open-world locations (open-world prototype)
New features:
- Notifications and sounds for new, updated and completed quests
- Key rebinding
- Certain s∗∗ toys and accessories are now automatically unequipped and returned to the inventory when wearing incompatible clothing
Bug fixes:
- The Gamer Girl quest now correctly appears in the quest log and can be completed through both [DOM] and [SUB] paths
- The [L∗∗D] option requiring the Black Marker in On the Hook quest is now unavailable if the item is not in the inventory
- Spanking during On the Hook quest now correctly applies Body Pain
- Dirty water collected from ponds in bottles now correctly increases the Illness effect when consumed
- Using Lube on Alisa's body now correctly reduces the item's HP (Robbed but Focused quest)
- Stuart's eyebrows no longer disappear at certain viewing distances
- Removed leftover cooking pot shadows in the Parents' House kitchen
- Corrected multiple character positions in cutscenes
- Resolved multiple collision and navigation issues on Day 3 (Camping area) and the Intercity Mall rooftop
- Added the missing locked-gate interaction sound at the Spring Mansion on Day 3
- Time skip (via in-game actions or cheats) no longer causes Prologue days skip
- Body-writing progression with the Black Marker now works correctly and the quest-specific writing option in On the Hook quest has been restored
- Resolved multiple clothing clipping, transparency and other visual issues involving underwear, dresses, pants, stockings and other clothing combinations
- The Red Harness outfit now occupies the correct clothing slots
- Removed the overlapping prop model from the bra item on the Intercity Mall rooftop
- Added the missing item icon for Torn Sweatshirt (Pink)
Improvements:
Prologue narrative and gameplay polishing:
- Added more camera angles and closer shots of Alan and Alisa's faces during the conversation at the door
- Made Luis more noticeable and added narrative hints about when he appears
- Made Stuart's YQ Test book more noticeable
- Removed interaction with the YQ Test book in Stuart's room after it has been used
- Alisa can now pass out after excessive alcohol consumption (with additional outcomes available in the open-world prototype)
- Alisa now can return the bathroom towel to its original place
- Alisa now wets herself at maximum Toilet need if Urethra Pain is at its maximum level
- Alisa no longer loses MOOD after wetting herself
- Added [SUB] and [DOM] choices for forgiving or not forgiving Stuart during the first dinner together
- Adjusted the fireplace clock sound
- Added more pu∗iс hair shaving options requiring Makeup skill checks
- Added a missing name to the Rope Suit outfit
- - Added a missing name and item description to the Rope Suit outfit
- Added Black Marker to Luis' shop inventory
- Polished multiple Prologue dialogues and character reactions for better narrative consistency and pacing
Day 3 polishing:
- Placed additional empty bottles in more noticeable locations
- Added more hints and additional matches to make them easier to find
- Added a new hidden exploration spot
- Made the box near the campfire more noticeable
- Made the path to the cave easier to spot
- Reworked cave ladder climbing for a simpler and clearer [GRC]-based interaction
- Changed the boat color to make it easier to notice
- Replaced the hidden swimsuit with a less revealing one
- Added a Herbalism recipe for a Pain-relief potion
- Adjusted the post-process effect near the Camping Toilet
- Macy now reminds Alisa about the glowstick
- Changed the shovel location
Day 5 polishing:
- Added Body Pain effect after being spanked by a customer when working at the Gas Station (random event)
- Added smoother transitions and fade-outs to the H-scene with Violet
- Added smoother transitions and fade-outs after the first movie screening
- Reworked the film reel sorting job with Ava: removed reel names from item labels and added descriptive hints instead
- Added interaction with the warehouse gate barriers
- Camera now returns to the initial position after exiting the cut-scene
Backend stuff:
Performance optimization:
- Improved graphics scalability settings across all quality presets
- Optimized static meshes, textures, terrain and foliage across locations
- Optimized light sources and dynamic shadows
- Optimized character skeletal meshes, animation performance and clothing mesh handling
- Transferred camera and character movement systems to C++
- Improved teleportation logic with support for nearest and context-specific teleport points
Other changes:
- Changed Alisa's father's hairstyle and outfit
- Changed Stuart's outfit