Chains of Bondage
Game Information
Developer
Dark Tether GamesVersion
v1.1.1
Engine
Unity
Release Date
Oct 13, 2026
Last Update
Oct 21, 2026
Censorship
Uncensored
Overview
Chains of Bondage is a 3D adult survival game for players who want dark BDSM power fantasies with real management and combat weight. The tone is grim and controlled rather than playful.
Story
In a collapsed world overrun by the undead, order has been replaced by dominance. Survivors carve out territory not through diplomacy but through control, and the player takes on the role of a ruler whose authority is built on submission rather than mercy.
Gameplay
Play centers on running a dungeon fortress: constructing and upgrading it, training submissives who serve the base, and heading out into the wasteland to gather resources needed to keep things running. Undead threats force you to defend what you've built, mixing base management with direct combat, while your treatment of captives shapes the erotic scenarios that unfold back home.
Features
- Female-led power dynamics with dominance and submission at the center of every system
- Base-building fortress management paired with wasteland scavenging runs
- Combat against undead enemies layered onto the survival loop
- Explicit adult content tied directly to how you train and control your subjects
Changelog
v1.1.1
- The big ones
- No more walking on her own. With a controller, wheel, pedals or adapter plugged in, she could walk or run backwards without you touching anything, and letting go of W made it worse. The game now only listens to a controller once you actually use it, and only to that one. Keyboard players aren't affected by whatever else is connected.
- Strongholds are marked. Quests that ask you to clear a zone's camps now mark every stronghold that still counts, on the map and the compass. If Bastion Crossing wouldn't register your third area, this shows you where the remaining ones are.
- Horde defences work properly. While you hold a position, no other infected, raider patrols or dog packs wander in, so every zombie you see is part of the horde. One that gets stuck behind a wall comes back from a fresh spot instead of blocking the wave, and the last few are marked with how many are left.
- Fixed from your reports
- Survivors stuck in rocks. Survivors moving into liberated camps, like Ragpicker Camp, could stand inside a rock where you couldn't talk to them. They stand on open ground near the fire now.
- Moving a machine while a slave is on it no longer leaves her facing the wrong way.