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Ongoing
v0.2.3
Bound Armaments
Game Information
Developer
DevomonVersion
v0.2.3
Engine
Unknown
Release Date
Oct 26, 2026
Last Update
Oct 26, 2026
Censorship
Uncensored
Overview
Bound Armaments is a turn-based dungeon crawler for players who want monster girl encounters built around restraint and control. The tone is grim and mechanical rather than romantic.
Gameplay
Combat centers on restriction: enemies bind, gag, and lock down party members to strip away their usable skills mid-fight. To counter this, characters can equip cursed gear that seals certain abilities in exchange for new ones, forcing constant tradeoffs between freedom and power as a run progresses through the dungeon.
Features
- Turn-based battles built around binding and skill-sealing rather than raw damage race
- Cursed equipment system that trades away actions for new capabilities
- Monster girl enemies designed around restraint-based mechanics
- 2D fantasy dungeon setting with adult content
Changelog
v0.2.3
- New loading screen: All assets are now loaded when loading a save file to prevent lag when changing appearance/equipment
- Added new dialogues: Each dialogue will trigger once; After defeating the final boss, then the first time entering the Hub, the Shop, the Forge, and the Keep.
- Dialogue Text Speed Option: Added configurable text crawling speeds (Slow, Normal, Fast, Instant) in Options.
- SFX Overhaul: Added numerous SFX across combat actions and equipment.
- UI & Controller Accessibility Changes: Remade Pause Menu and updated Appearance Popup for controllers.
- Mechanics and Gameplay
- Introduced the Keep building in the Hub, serving as the UI for managing Faction Reputation and Standing.
- Characters and upcoming dungeons are now affiliated with specific Factions.
- Completing dungeons now grants Faction Standing: +100 standing to the dungeon owner's faction and +25 standing to the affiliated faction of each active party member.
- Reaching higher Faction Standing Tiers unlocks exclusive rewards and shop inventory.
- Added Faction Rewards for Reclaimers of Elnfar and Sol Dominion:
- Tier 1 Reward: Spectral Tonic (Consumable)
- Tier 2 Reward: Bloodsucker's Straitjacket (Equipment. Grants Vampiric Bite Combat Action)
- Tier 1 Reward: Inner Heat Tonic (Consumable)
- Tier 2 Reward: Fire Ring Gag (Equipment. Grants Conjure Flames Combat Action)
- Claiming unlocked rewards at the Keep automatically adds the items to inventory and unlocks purchasable stock in the Shop and Forge.
- Added rep, setrep, addrep Commands to Debug Console (Patreon Build only):
- rep [faction_id] - Displays the player's current reputation points and standing tier with the target faction.
- addrep [faction_id] [amount] - Adds the specified amount of reputation points to a faction.
- setrep [faction_id] [amount] - Sets the player's exact reputation points with a faction.
- Balance Changes
- Reworked Poison Status Effect: Poison now deals 4% of the target's Max HP as damage per stack. Max 5 stacks and decays by 1 every turn.
- Added Burn Status Effect: Burn deals a consistent 8% of the target's Max HP as damage. For each stack of Burn, target is slowed by 8%. Max 5 stacks. and decays by 1 every turn.
- Added Bulwark Status Effect: Currently unique to Kelra. Increases Physical Defense by 7% per stack. Max 5 stacks.
- CharactersIn preparation for a Character overhaul in patch 0.3.0, various changes to character skills has been made. In this patch, the focus of these changes are Kelra and Effie.
- Battlecry (Cost: 20 MP): Grants Taunt and +1 stack of Bulwark to self.
- Cleave (Cost: 20 MP): Deals 90% Physical Damage to all enemies.
- Horn Ram (AP Regained: 8): Deals 90% Piercing Physical Damage to a single target, ignoring target armor, and restores 8 AP.
- Iron Sunder (NEW) (Cost: 20 MP): Deals 65% Physical Damage to an enemy and grants +1 stack of Bulwark.
- EffieIn regards to Effie, she is planned to be changed from a Fae into a Sylph. As such, some of her Action names have been renamed while retaining the same effects.
- Breath of Life (Changed from Dewdrop Prayer) (Cost: 20 MP): Heals a targeted ally equal to 100% of Magic Attack.
- Gale Shroud (Changed from Galmour) (Cost: 35 MP): Envelops a target ally in protective winds, granting +30% Evasion.
- Turbulence (NEW) (Cost: 20 MP): Deals 65% Magic Damage to a target enemy and inflicts -20% Speed Down.