Between Two Points
Game Information
Developer
AmonieVersion
vEpisode 3 - 1.03
Engine
Ren'Py
Release Date
Oct 4, 2026
Last Update
Oct 15, 2026
Censorship
Uncensored
Overview
Between Two Points is a visual novel for players who want supernatural fantasy stories paired with character-driven adult content. The tone shifts between quiet domestic moments and something darker underneath.
Story
Lyra was once a reaper feared across her domain. Stripped of most of her power, she's forced to live as a human, learning the small rhythms of an unfamiliar life. The people she meets each pull at her in different ways, and beneath the ordinary surface of her new world, a hidden supernatural order is slowly coming into view.
Gameplay
Play as Lyra, a futanari former reaper, moving through a school-adjacent setting while building relationships with a growing cast of characters. Scenes mix everyday dialogue and choices with more intimate encounters, and exploring deeper into the story uncovers lore about the world Lyra used to belong to. Codex entries and an optional card game sit alongside the main narrative for players who want to dig further into the setting.
Features
- A reaper-turned-human protagonist with powers tied directly into the story
- A hidden supernatural world revealed gradually through lore and discoveries
- An optional card game, Mists of Tarissia, playable outside the main story path
- Animated scenes alongside a growing set of illustrated character moments
Changelog
v1.03
- Over 2200 new unique screens
- The next major part of the story
- Two new types of scenes added to the game
- 3 new animated H-scenes
- New characters
- New lore and Codex discoveries
- Mists of Tarissia, a new optional card game inside the game
- New UI elements
- Updated menu visuals for easier future maintenance
- New character cards and lore entries
- New Tarissia-related content
- Improved menu navigation and presentation
- This episode grew much bigger than I originally expected. It is not only a story update, but also a step forward for the game’s systems, presentation, and future structure.