Strive: Conquest
Game Information
Developer
MaverikVersion
v0.16.3
Engine
Others
Release Date
Oct 27, 2026
Last Update
Oct 28, 2026
Censorship
Uncensored
Overview
Strive: Conquest is an RPG management game for players who want early experiments with class-based combat and adult fantasy themes. It plays as a rough, exploratory build rather than a polished full release.
Gameplay
The core loop centers on managing resources, crafting items, and building a party around different classes, each with distinct traits and abilities. Combat runs on a turn-based system, and exploration takes place in procedurally generated areas and dungeons that change with each run. Character creation lets players shape a protagonist before heading into these encounters.
Features
- Turn-based combat built around class variety rather than a single fixed role
- Procedurally generated dungeons and areas for repeat exploration
- Crafting and item systems layered under the management loop
Notes
This build is described as a tech demo for a sequel, meant to show early mechanics rather than the finished game's full content or story focus.
Changelog
v0.16.3
- New boss fights: Sylas (Jean's quest) and Erdyna
- Added upgrades to capitals, allowing to show their goods at aliron and increase brothel saturations
- Halloween: seasonal main menu and Halloween Candy dropped by undead
- Crafting reworked around a new workshop panel
- Gear is improved in the workshop for gold and work instead of by sacrificing other gear
- Craft time and price of modular items now depend on their materials
- Axe and Pickaxe merged into Axe&Pick; new Dishware tool for Cooking and Alchemy
- Fixed jobs that use a tool producing about twice the intended amount
- Succubus is now a Magic trait instead of a class; old saves are converted
- Items and skills that grant a trait ask which one to replace before anything is spent
- New icons for most traits
- Added faith conversion at city temples
- Master's Office improvements now unlock education for newborns
- Place of power reworked: the reward is shown before the fight, and you choose who claims it afterwards
- Meditation spots and places of power appear more often
- Unique portraits no longer are affected by personality, saving some space and performance
- Lira's quest outfit now should be selectable
- New halloween outfit for Jean, Jean's face improved
- Skill cooldowns that didn't work before now apply in combat
- Rebalanced unique weapons and armor making them stronger with ugprades
- Now have windowed mode and resolution options
- Slave market can be sorted by column