1 / 10
Ongoing v0.3.13

Sombionic

2.7
(20 votes)

Game Information

Developer

Sombionic

Version

v0.3.13

Engine

Unity

Release Date

Oct 22, 2026

Last Update

Oct 22, 2026

Censorship

Uncensored

Overview

Sombionic is a 3D action-adventure for players who like combat mixed with adult content in a science-fiction setting. The tone leans dark and creature-driven rather than lighthearted.

Story

Once-pristine habitats have been overrun by genetically enhanced species, turning the landscape into a biopunk battleground. You play as a female scientist caught in this conflict, fighting both monsters and genetically engineered humans who now dominate the environment.

Gameplay

Combat is the core loop: you fight monsters and altered humans, then harvest their genes and organs to expand your inventory. Encounters can shift from shooting to sex scenes mid-fight, blending the horror-action framing with the adult content. A character creation system lets you shape your protagonist before heading back into the sandbox to keep hunting and collecting.

Features

  • Combat that transitions directly into sex scenes rather than treating them as separate cutscenes
  • Genetic harvesting system tied to defeated enemies, feeding into your inventory
  • Sci-fi biopunk setting with genetically engineered monsters and humans as enemies
  • Character creation for customizing your scientist protagonist

Changelog

v0.3.13

  • New Character: The Witness
  • New Romance Scene Featuring The Witness
  • Melany Camera Focus During Romance Scenes
  • Expanded Level 2 & Level 3 Environments
  • New Quests and Objectives
  • Reworked Interaction System
  • New Climbing Abilities
  • Added a new romance scene featuring Melany and The Witness.
  • Added camera-focused animations during the new Melany and Pleu-G romance scene. This feature will be added to older scenes where appropriate as well as cinematics and grabs.
  • Character Creator
  • Added a Naked Mode toggle to the Character Creator, accessible through Tattoos and Body Shapes, so players can undress Melany without switching to the Equipment tab and manually removing items.
  • Added “Emoji” Tattoo set.
  • Added a new ledge-climbing ability that allows Melany to climb obstacles up to 5.7 meters high. Different animations are used for varying ledge heights, including 3.7-meter climbs and additional variations are possible in future updates.
  • Reworked the interaction system. Highlighted objects now display their icon, name, stats and rarity-based color. The same system supports contextual actions such as climbing and more with distinct colors for special interactions such as yellow for in-game currency.
  • Expanded Level 2 and restructured it into three main areas: Starting Zone, Cave and Boss Arena.
  • Starting Zone: Updated the terrain to reduce unnecessary backtracking between objectives. Added new houses, loot and environmental details.
  • Cave: Reworked the crawlspace into a more direct passage leading to the quest objective. Added a new rope for climbing out and an additional objective to follow and inspect blood trails. Melany's parasite ability now unlocks inside the cave after the Spider encounter.
  • Boss Arena: Expanded the terrain in front of the arena and added a manual checkpoint.
  • Extended Level 3 with a new facility entrance and additional terrain and environmental design inside the facility.
  • Updated cinematic sequences to play in real time. For example: the Spider now spawns during gameplay instead of appearing in a separate cinematic while the player loses control of Melany.
  • Reworked the long-distance communication system. When a dialogue begins, Melany now receives a connection notification displaying the caller's name for a few seconds. The UI remains hidden afterward until another connection or interruption occurs, rather than staying visible continuously. Added connection visual effects to reinforce the biopunk communication system and its narrative role, therefore reworking some of the starting dialogues to explain how it fits the Sombionic universe.
  • Added a sector-based environment system that dynamically enables and disables areas outside the player's view to improve performance.
  • Updated the terrain shader to give muscle and meat textures a more organic and biopunk appearance. The shader also supports rain and puddle effects planned for the upcoming Swamp level.
  • Added a wearable visibility system that allows specific equipment types to be shown or hidden. Naked Mode is currently available through Item Shop > Body Customization.
  • Added an option under Settings > Menu > Gameplay to hide quest markers.
  • Improved quest marker visuals with a glow effect and a new exclamation mark icon for better visibility.
  • Added an NPC interaction UI that appears when interacting with The Witness and The Witness Eye.
  • Removed the crosshair during grab animations.
  • Fixed an issue where dragging one item over another caused the dragged item's icon to disappear until the drag operation was completed. Both item icons now remain visible.
  • Fixed an issue where the save path was not changing when going from Level 2 to Level 3.
  • Fixed an issue where game settings were not loaded in the splash scene this was preventing menu music from playing correctly.

Sombionic

v0.3.13 • Windows

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