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Ongoing v0.0.5

Go! Go! Womb-chan!

4.3
(28 votes)

Game Information

Developer

Polygonheart

Version

v0.0.5

Engine

Others

Release Date

Oct 16, 2026

Last Update

Oct 16, 2026

Censorship

Uncensored

Overview

Go! Go! Womb-chan! is a 2D point-and-click adventure for players who want a lighter, combat-flavored take on monster girl fantasy. It plays with a playful, arcade-like tone rather than a heavy narrative one.

Story

Womb-Chan didn't make the cut, but she refuses to give up. The game follows her push through the womb itself, working past obstacles and enemies on the way to a final goal.

Gameplay

You guide Womb-Chan through point-and-click stages, clicking through hazards and fighting off sperm-based enemies as you push deeper toward the end goal. Along the way you can interact with objects like pills scattered through the stage, and progress depends on clearing each obstacle before moving forward.

Features

  • Point-and-click movement mixed with direct combat encounters
  • Animated 2D art with monster-girl and fantasy designs
  • Stage-based enemy variety, including a full first-stage roster of distinct sperm designs

Changelog

v0.0.5

  • Luna has been added!
  • Starting HP : 200
  • Moon Pin : Luna's Unique Weapon that fires a moon pin towards the facing direction before returning back, dealing damage to anything in its way!
  • Leave it to Chance! : Luna's Unique Passive, increases Crit chance by 2% per level!
  • 3 Unique Sex animations with cum alts each
  • Losing Illustration
  • Characters now have a short description shown on the selection menu. (More detailed lore will be available in the gallery)
  • Enemy health, spawn rate and damage have all been completely rebalanced
  • Enemy spawn behavior has been reworked, Enemies will now de-spawn when too far off screen and a constant flux of enemies will be spawning even when moving around the stage
  • Game Audio has been re-balanced to make SFX be more audible even after the fix with positioning issue
  • Completely reworked the animation system in the back-end, this will look the same for you guys but will allow for easier implementation of newer animations in the future
  • Further adjustments made to the margins & stylization of the panels introduced in the last update
  • Pause menu stats display now show the stats as + modifiers to keep in line with the main menu stats display, with the exception of Max HP, HP Regen, Speed, Critical Damage, Revive and Rerolls each showing the full amount
  • Improved sorting algorithm for finding the closest enemy, should make weapons that target the closest enemy feel more consistent as well as the game being more performance friendly
  • When a weapon or item is at max level, the level text will show "Lv. MAX"
  • Item explanations have been rewritten to no longer mention "per level" but instead just tell you how much they provide upon getting them, as to not confuse the player with "per level" meaning per player level
  • All characters now start with a minimum of 1.0/s HP Regen
  • Ara Ara nerfed
  • Area increased per level by 20% -> 10%
  • Tiddy Milk buffed
  • HP Regen per level + 0.2/s -> 1.0/s
  • HP Regen + 0.25/s -> 0.5/s
  • Nezumi Pins' base Critical Chance has been nerfed:
  • Crit Rate 25% -> 2%
  • Toxic Relationships bonus damage has been increased:
  • Damage per level 5% -> 10%
  • Starting damage 10 -> 15
  • Any upgrade that increased damage by 10 -> 20
  • Starting damage 10 -> 15
  • Any upgrade that increased damage by 10 -> 15
  • Starting damage 10 -> 20
  • Any upgrade that increased damage by 10 -> 20
  • Finger Blaster damage has been buffed but Crit Chance nerfed:
  • Starting damage 10 -> 20
  • Crit Chance 30% -> 5%
  • Any upgrade that increased damage by 15 -> 20
  • Final upgrade damage increase 20 -> 40
  • Starting damage 10 -> 15
  • Final upgrade damage increase 15 -> 30
  • Now deals damage to any enemy upon entering range and to ALL enemies within it off cooldown, making it a much more powerful weapon now.
  • Cannot critical hit anymore
  • Any upgrade that increases Damage by 20 -> 10
  • Any upgrade that increases Area by 25% -> 10%
  • Starting cooldown per tick from 0.5/s -> 1.0/s
  • Starting Damage 10 -> 20
  • Crit Chance 10% -> 5%
  • Any upgrade that increased damage by 10 -> 20
  • Any upgrade that increases movement speed by 20% -> 30%
  • Final upgrade that increases damage by 20 -> 40
  • Health drop has been buffed from restoring 5% -> 25% health
  • Fixed Nezumi's Pinup art on the selection screen
  • Fixed issue where Items were showing incorrect text on upgrades:
  • Projectile count and Max HP both show an increase by a flat number instead of % now
  • Cooldown is now shown to be decreased instead of decreased (attacks are faster)
  • HP Regen now shows the increase as a per second flat increase
  • Fixed issue of incorrect names being displayed on upgrades (e.g. Projectile Count was shown as proj_count)
  • Fixed issue where Nezumi Pins and Flogger were not displaying their critical hits correctly
  • Fixed issue where bullets weren't de-spawning after having been off-screen long enough
  • Fixed issue where sometimes Condoms were displaying the incorrect sprite
  • Fixed issue where sometimes Condoms were being spawned in weird rotations
  • Fixed issue where stats were not being correctly shown in the pause menu as it only showed the bonuses gained during the run and not the base amount as well (e.g. showing Crit Damage as 0% when it starts at 100%)
  • Fixed issue where SFX were not playing at the correct position, therefore cutting off the further away you were from the start of the area
  • Fixed issue where the after-image vfx from Nezumi Pins didn't scale with their size, making it seem like theres 2 attacks at the same time
  • Fixed issue where character bonus stats were being applied twice upon starting a run
  • Fixed issue where Bullets not de-spawning after being off-screen long enough

Go! Go! Womb-chan!

v0.0.5 • Windows, Linux

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