Claiming Alyssia
Game Information
Developer
ClaimingAlyssiaVersion
v0.19.2
Engine
Ren'Py
Release Date
Jul 9, 2026
Last Update
Sep 30, 2026
Censorship
Uncensored
Overview
Claiming Alyssia is a 2D dating sim for players who like corruption stories with a dark fantasy edge. It plays out quiet and unsettling, less about romance than about power over another person's choices.
Story
Alyssia is a warrior princess with no memory of who she was, dropped into a cursed realm and followed by a spirit only she can hear. That spirit is the player. Every whisper you send shapes what she does next, and whether she ends up protected, ruined, or something in between depends entirely on the voice guiding her.
Gameplay
You speak into Alyssia's mind and choose how she responds to the people and threats she meets, nudging her toward trust, defiance, or submission over time. Choices accumulate into her personality and standing in the world, opening different paths through the story and different endings depending on how far you push her. Outside of these guided moments, the world itself reacts — safer roads, easier trade, or new dangers depending on what you've steered her into doing.
Features
- A branching corruption path with multiple distinct endings based on how Alyssia is guided
- Monster-girl encounters woven into the cursed-realm setting
- 2D character art built for the visual-novel format
- A world state that shifts based on earlier choices, not just a fixed backdrop
Changelog
v0.19
- ----------------------GAMEPLAY CHANGES--------------
- TIME OF DAY -
- The inn location, when drinking beer or cocktails, will now advance the time of day
- Rolled the "New Day" into one single function which will be much easier to maintain. Found out I was declaring it in multiple places and therefore, missing variabel resets and things, which I can only imagine what bugs they had caused.
- When you get to a new day, you'll see a blank screen for a few seconds which will let you know what day you're on.
- I have some plans for timed events/events after so many days in-game.
- CAVE-
- I noticed that the fire room, didn't actually appear at all!!! ROOKIE ERROR!
- This has been implemented, so there's now an extra clue to find to crack the door code.
- I've also added a little helper to the crossroads which actually tells you which rooms are in which directions... I might add some kind of visual version later down the line too.
- -----------------------NEW SCENES------------------------
- Threesomes are back on the menu boys! Obviously having the whisperer available, I've prioritised getting a handful of threesome scenes with her, Alyssia and the lucky guys they're going to be hanging around with!
- DEMON BLOWJOB THREESOME
- After you unlock the Whisperer, you can speak with the Hermit about new quests. The Whisperer won't be able to leave the cave with you, but if you ask how to make her powerful, you'll recieve a special rune.
- Search in the forest to find the Demon, once you do, be brave and speak to him.
- Use the Rune to summon the Whisperer, he won't be interested otherwise.
- DEMON TITFUCK THREESOME
- After satisfying the demon with your mouths... visit him again when you get the chance, and you can show him what else you're made of.
- GRELL WHISPERER THREESOME
- After unlocking the rune from the Hermit, you can now summon the Whisperer whenever you like... so head to the farm and try it out
- GRUB WHISPERER THREESOME
- After unlocking the rune from the Hermit, you can now summon the Whisperer whenever you like... so head to the farm and try it out
- MERCHANT WHISPERER THREESOME
- If you find the merchant on the road on the way to a trading run (Sorry, Merchant's artwork is still old...) You may get the option to summon the whisperer, and then just let nature take it's course.
- You will still need to have 20+ affection with the Merchant for this to be possible.
- -------------------------ARTWORK CHANGES---------------
- BASE ARTWORK
- Base artwork has been changed of the conversation characters. Higher detail and a little more lifelike. I think represents the characters better.
- Not all assets have been refreshed, so some poor continuity may be seen. In V 2.0 we should have more artwork updated.
- POTENTIAL BUGS
- Because of the art changes, there could be some sizing issues in some areas of the game. I've not had a lot of testing time, as usual, so if you do see any giant or tiny characters at any point, please do let me know.
- ALYSSIA
- All of Alyssia's solo armoured assets have been updated
- Alyssia's naked assets are still the old version
- Alyssia's "with goblin" assets are also the old version, armoured and naked
- Alyssia's Trading wagon assets are older version
- WHISPERER
- All utilised Whisperer assets have been updated
- GREG
- Gregg's assets (except wounded) have been updated
- JEB
- Jeb's assets have been updated
- ROGUE
- Default asset has been updated
- MERCHANT
- Merchant is still in old style, which is annoying me more than I thought it would!!
- GOBLINS
- Unfortunately the goblins are also in the old art-style
- -------------------------STORY CHANGES---------------------
- CAVE HERMIT QUESTS
Cave hermit now has available quests:
- Demon Hunter quest is fully functioning.
- The Ekajati - Not yet findable, but quest can be started
- -------------------------BUGS-------------------------------------
- INN
- Some placeholders where causing issue in the inn, these have been removed, so it should now load properly on customer service and other Inn work
- FARM INTRO
- Didn't realise this, but in new-game, after having your meal with Greg, the farm image is massive and didn't let you navigate to the barn to sleep. This is now fixed
- QUEST MENU
- I've totally ballsed up the quest menu. So when you do unlock hermit quests, you can't actually read what the hell quests you're supposed to have! I need to rework the UI for this, but planned for 0.2