Chasing Memories – A Monster Girl RPG
Game Information
Developer
Megaknur GamesVersion
v0.47
Engine
Ren'Py
Release Date
Oct 23, 2026
Last Update
Oct 23, 2026
Censorship
Uncensored
Overview
Chasing Memories – A Monster Girl RPG is a 2D adventure RPG for players who want a lighter harem story with real combat underneath. The tone stays playful, even when the systems get a bit crunchy.
Story
The protagonist has lost his memory and sets out to recover it, though he's just as content to drift through life freeloading and flirting with the women and monster girls he meets along the way. The search for his past stays in the background, giving room for whatever detours come up.
Gameplay
Combat runs on turn-based mechanics inspired by Pokémon-style systems, with each enemy carrying its own animated moves, accuracy, and status effects. Outside of fights, you explore a dungeon-crawling sandbox freely, triggering random encounters or stumbling into someone worth getting to know. Players who'd rather skip the RPG grind can lean on a built-in cheat menu to move straight to the story and character scenes.
Features
- Animated combat moves with distinct power and accuracy for every enemy
- A main menu gallery that unlocks scenes you've already seen, for easy replay
- A timing-based minigame woven into interactions outside of combat
- Optional cheat tools for players who want to skip the RPG layer entirely
Changelog
v0.47
- This is a little update I'm dropping as an apetiser before v0.5 drops.
- A Chinese translation has been added! Courtesy of DMgaxlaxy - thanks! Just saying - this translation was entirely human-made, so it should be a lot better than if I used AI.
- New Myconid Content - one new sex scene and a bunch of new dialogue options.
- Werewolf Luna's Content Remade - I reworked the animation, the lying CG - basically everything.
- Reworked Hazel's Inn's Interiors - the bar and fireplace area now look much better and even have some very minor environmental lore
- New Dialogue Fluff! - currently, Mira's and Margaret's shops have some extra events that could trigger when you visit them - a lot more are coming in the future
- The Deep Forest Rework - It's not dark there anymore! I decided to get rid of the darkness as it didn't fit that well to be honest - it's now bright and colourful
- A LOT of dialogue grammar and spelling fixes - I've gone through all dialogue in the game and fixed some of the issues I could find (that's why your skip button may stutter sometimes now - it's technically new dialogue).
- New Music for Alraune, Myconid and Lumi
- Two new items - a hat and a new consumable
- A lot of bug fixes
- A lot of optimisation - the game should run a lot better on mobile now, the dungeon crawl especially
- UI polishing
- The gallery now has all the Myconid scenes currently available, including the repeatable titjob and missionary ones (the gallery code's the same as last time)
- You can choose the type of timing minigame you want now (the default one having the marker loop until you click/tap), either by starting a new game and choosing it during the intro or in the preferences menu.
- Escape chance has been changed to be much more friendly - being faster than your opponent gives 100% escape chance.
- High Metabolism doesn't restore your health anymore - I nerfed it. For now it just makes you regenerate 1AP extra per turn.
- The combat now runs much smoother on mobile, at the cost of some UI flashiness - it's worth it, though.
v0.45
- Fixed an issue with the extra gallery